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Best League of Legends Champions: Every Role Ranked (2026)

S
Ambessa
Viego
Aurora
Jinx
Thresh
A
K'Sante
Lee Sin
Ahri
Yone
Jhin
Lulu
B
Darius
Gnar
Vi
Graves
Syndra
Kai'Sa
Nautilus
C
Garen
Amumu
Lux
Ashe
Braum
Teemo
D
Ryze
Corki
Rell
Ivern
Skarner
Disagree? Prove it.

Looking for the best League of Legends champions? This is our definitive champion ranking for 2026 — every pick across top, jungle, mid, ADC, and support, ranked from S-tier to D-tier. With over 160 champions in the roster, knowing who to play (and who to avoid) is the difference between climbing and hardstuck. We ranked every champion using a weighted system based on win rate, kit versatility, meta relevance, pro play presence, and solo queue carry potential.

The best part? This isn't just a list you read — it's a list you can change. Use our interactive tier list above to drag and drop every champion into your own ranking. Your vote feeds into the live community consensus, so you can see exactly how your picks compare to everyone else's. Disagree with our S-tier? Prove it.

S-Tier — Best Champions Right Now

S-tier means this champion is dominating the current meta. You pick them, you have an advantage before the game even starts. These are the champions getting banned in high elo for a reason.

Ambessa (Top)

Ambessa arrived in League of Legends and immediately warped the top lane meta. Her kit is loaded: dash resets on kills, a shield that scales with bonus AD, and true damage that shreds tanks and squishies alike. She wins most 1v1 matchups in lane, transitions into a split-push threat, and her teamfight presence is oppressive when she gets resets. Her win rate on op.gg has hovered above 52% since release, and her ban rate tells you everything — players would rather not deal with her at all. If you play top lane and Ambessa is open, you pick her.

Viego (Jungle)

Viego is the best teamfight jungler in the game and it's not close. His passive — possessing slain enemy champions — gives him resets, heals, and access to their entire kit mid-fight. A good Viego doesn't just win a teamfight, he takes it over completely. His clear speed is healthy, his ganks are decent with Spectral Maw, and once he hits two items he becomes a pentakill machine. Viego's skill floor is moderate, but his ceiling is infinite — every fight plays out differently depending on who he possesses. The champion was literally designed to 1v9.

Aurora (Mid)

Aurora brought a unique combination of poke, mobility, and zone control that the mid lane hadn't seen before. Her Q poke chunks from range, her E gives her a dash that stores charges, and her ultimate creates a zone that enemies cannot escape without burning flash. In teamfights, a well-placed Aurora ult is a death sentence for anyone caught inside. She's effective at every elo — oppressive in lane, scales well, and her roaming with E charges makes her a constant threat on the map. Aurora's win rate has been consistently strong since her buffs, sitting comfortably above 52% in Platinum and above.

Jinx (ADC)

Jinx is the best hypercarry in League of Legends right now. Her Get Excited passive turns every kill or assist into a movement speed and attack speed steroid that snowballs teamfights out of control. Fishbones (rocket form) gives her the longest auto-attack range of any ADC, and her late-game DPS with three items is unmatched. Super Mega Death Rocket is a global execute that steals kills, secures objectives, and tilts enemy teams. Jinx's win rate climbs the longer the game goes — according to u.gg stats, she's the highest win rate ADC in games lasting 30+ minutes. If your team can get Jinx to three items, the game is over.

Thresh (Support)

Thresh has been the gold standard for playmaking supports since his release, and he's still S-tier in 2026. Death Sentence (hook) is one of the most impactful basic abilities in the game — landing one in a teamfight can instantly win it. Dark Passage (lantern) is the only ability in League that can reposition an ally from range, making it invaluable for saving overextended teammates or enabling aggressive dives. Flay and The Box round out a kit that controls space, peels carries, and creates picks. Thresh's skill ceiling is the highest of any support — a great Thresh player makes everyone on their team better.

A-Tier — Elite Champion Picks

A-tier champions are excellent picks that perform well in most games. They're strong, reliable, and a smart choice for climbing. Just a small step below the meta-warping S-tier.

K'Sante (Top) is the tank that breaks the rules. His base form is a durable frontliner with crowd control and decent damage. Pop All Out (R) and he transforms into a mobile bruiser that deletes squishies. This dual identity makes him impossible to draft against — he's a tank when your team needs one and an assassin when the moment calls for it. K'Sante dominates pro play because his skill ceiling rewards mechanical mastery, and his solo queue win rate rises significantly in Diamond and above.

Lee Sin (Jungle) has been viable in every single meta since his release in 2011 — that alone is a testament to his design. His early game pressure is oppressive: strong clear, strong ganks, strong dueling. The Insec kick (ward-hop behind a target, R them into your team) remains one of the most satisfying mechanical plays in League. Lee Sin falls off late game, but a good Lee Sin ends the game before that matters. He rewards hands, creativity, and aggression — everything a jungler should be.

Ahri (Mid) is the safest mid laner in the game. Charm is reliable pick potential, her waveclear is solid, and Spirit Rush gives her three dashes to reposition in fights or escape ganks. Ahri doesn't have the highest burst or the best scaling, but she's never bad — she's always meta-relevant, always useful, and always a safe first pick. Her rework giving passive healing on ability hits makes her sustain in lane excellent. Ahri is the champion you pick when you want to win through consistency, not coin flips.

Yone (Mid/Top) deals hybrid physical and magic damage, making him nearly impossible to itemize against. Spirit Cleave gives him a shield, his E lets him trade aggressively and snap back to safety, and Fate Sealed (R) is one of the best engage ultimates for a carry champion. Yone's two-item spike (Berserker's + Blade of the Ruined King + Infinity Edge) is one of the scariest in the game. He's A-tier instead of S because he's punishable in lane before he scales — but once he gets rolling, few champions can match him.

Jhin (ADC) is built different — literally. His four-shot mechanic, where every fourth auto is a guaranteed critical strike that deals bonus damage based on missing health, creates a unique rhythm that no other ADC has. Jhin's laning is strong, his mid-game picks with Deadly Flourish root are devastating, and Curtain Call gives him a 3,000-range execute in teamfights. He doesn't have traditional DPS — he has burst and utility, which makes him the best ADC for teams that want to play through picks rather than front-to-back teamfights.

Lulu (Support) is the premier enchanter for keeping a hypercarry alive. Polymorph shuts down assassins and divers instantly — there is no counterplay to being turned into a squirrel. Whimsy gives your carry movement speed, Wild Growth gives them a massive health boost and knockup, and Glitterlance provides poke and slow in lane. Lulu's entire kit exists to make one person unkillable, and in a meta where Jinx and Yone are S-tier, the champion who keeps them alive is extremely valuable.

B-Tier — Solid Champions

B-tier champions are good picks that work well in the right hands or the right team comp. They're not automatic wins, but they'll do the job.

Darius (Top) is the ultimate lane bully. Noxian Might (five passive stacks) turns his ultimate into a true damage execute that resets on kill — a fed Darius dunking through an entire team is one of League's most iconic plays. The problem? He's immobile and kitable. Good players will never let Darius stack his passive for free. He dominates low and mid elo, but his win rate drops in Diamond and above where players know how to space against him.

Gnar (Top) is a ranged top laner who transforms into a teamfight monster. Mini Gnar pokes and kites in lane. Mega Gnar gets massive stat bonuses and GNAR! (R) is one of the best teamfight ultimates in the game — slamming an entire team into a wall stuns them for over a second. The catch is that Gnar's transformation is on a timer you can't control, so sometimes you're Mega when you need to be Mini and vice versa. When it lines up, he's A-tier. When it doesn't, he's C-tier. B-tier averages it out.

Vi (Jungle) does one thing incredibly well: she picks a target and she kills them. Assault and Battery (R) is a point-and-click lockdown that carries you through the enemy frontline directly to their carry. Her clear is fast, her ganks are straightforward, and she's effective without requiring 200 IQ mechanics. Vi's limitation is predictability — everyone knows what she wants to do, and good teams play around it. Still, simplicity is a strength when it works, and Vi works more often than not.

Graves (Jungle) plays more like a carry than a traditional jungler. His shotgun autos give him innate tankiness through True Grit stacks, his clear speed is excellent, and his burst damage catches people off guard. Graves farms fast, scales hard, and can 1v1 most junglers at any point in the game. He's B-tier because he lacks hard crowd control — his only CC is Smoke Screen (which is disorienting but not a stun) and his contribution to teamfights depends on dealing damage rather than setting up plays.

Syndra (Mid) has one of the highest burst damage ceilings in the game. A max-sphere Unleashed Power (R) point-blank deletes squishies. Her laning is strong with Q poke, her stun (E through Q spheres) is versatile, and she scales into a late-game threat. Syndra's weakness is her immobility — she has no dash, no movement speed steroid, and a missed stun means she's vulnerable. In the right hands, she's terrifying. Against mobile champions, she struggles.

Kai'Sa (ADC) is the hybrid damage carry with evolving abilities. Her Q evolve spike at one item is strong, W evolve gives long-range poke, and E evolve grants invisibility. Killer Instinct (R) lets her dash into fights or reposition defensively — it's one of the most versatile ADC ultimates. Kai'Sa's mid-game is excellent, but she gets outscaled by traditional hypercarries like Jinx in pure DPS. She's best in comps that want to skirmish and pick fights, not siege and teamfight.

Nautilus (Support) is the hookbot. Dredge Line (Q) is a fast, wide hook that displaces enemies toward you. Depth Charge (R) is a point-and-click knockup that travels through the entire enemy team. Nautilus's engage is more reliable than Thresh's, but he lacks Thresh's versatility — no lantern, less peel, and he's all-in or nothing. If you want a support that starts fights, Nautilus is your pick. If you want one that can do everything, you pick Thresh instead.

C-Tier — Average Champions

C-tier champions are functional. They have clear strengths, but their weaknesses hold them back from being consistently strong picks. You can make them work, but you're working harder for the same result.

Garen (Top) is the simplest champion in League of Legends — and that's both his strength and his ceiling. Spin to win (E), execute with Demacian Justice (R), passive regeneration keeps you in lane forever. Garen is effective in low elo because his straightforward kit punishes players who don't respect his damage. In high elo, he gets kited endlessly, can't reach backline carries, and lacks the utility that other top laners bring. Great for learning the game, limited once you've learned it.

Amumu (Jungle) has arguably the best teamfight ultimate in the game — Curse of the Sad Mummy stuns every nearby enemy for 1.5 seconds. His double Bandage Toss gives him solid engage range, and his crying aura shreds through clumped teams. The problem is everything between his ult cooldowns. Amumu's clear is average, his dueling is weak, and he's completely team-dependent. Land a five-man ult and you're a hero. Miss it and you're a sad mummy who contributed nothing for 90 seconds.

Lux (Mid/Support) lives and dies by one ability: Light Binding (Q). Land it and the follow-up combo (E + R) deletes squishies. Miss it and you're useless for 10 seconds. Lux's range is long, her burst is real, and Final Spark is one of the most satisfying ults in the game. But she's immobile, squishy, and her utility is binary — either the snare lands or it doesn't. Good players dodge Q consistently, which is why Lux's win rate drops as elo increases.

Ashe (ADC) brings utility that no other ADC can match. Hawkshot provides free vision across the map. Enchanted Crystal Arrow is a global stun that starts teamfights from across the map. Her permaslow from Frost Shot makes kiting easy. But Ashe has no mobility, no burst, and her damage in teamfights is the lowest of any ADC in the meta. She's a utility carry in a role that usually wants pure damage. Ashe works when your team has enough damage elsewhere — she struggles when she's expected to be the primary carry.

Braum (Support) is the defensive wall. Unbreakable (E) blocks all projectiles and reduces damage from the first hit — it's one of the best peeling abilities in the game. His passive stun requires ally follow-up, which means Braum is team-dependent in a way that aggressive supports like Thresh and Nautilus aren't. Glacial Fissure (R) is a solid teamfight knockup, but it's slow enough to dodge. Braum protects well but creates nothing on his own.

Teemo (Top) is the most annoying champion in League of Legends — and that's all he has going for him. Blinding Dart shuts down auto-attackers, Noxious Trap (shrooms) creates a minefield of map control, and his global taunt (players will chase Teemo across the map just to kill him) is unmatched. But Teemo is squishy, has no escape, contributes almost nothing to teamfights, and falls off hard after mid-game. He's a lane bully that becomes a liability. Fun to play, frustrating for everyone else, and not a serious ranked pick.

D-Tier — Struggling Champions

D-tier champions have fundamental issues that make them hard to justify picking in the current meta. They can work in niche situations, but there's almost always a better option.

Ryze (Mid) has been nerfed repeatedly because of professional play, and solo queue has paid the price. His ult — Realm Warp, a team teleport — is incredibly powerful in coordinated play but nearly useless in solo queue where teammates walk out of it. His damage has been gutted to compensate for pro utility, leaving him with mediocre burst and mediocre DPS. Ryze is the poster child for "balanced for pro, unplayable for you."

Corki (Mid/ADC) deals mixed physical and magic damage, which sounds good in theory but creates awkward itemization in practice. The Package (his roaming tool) is feast-or-famine — a great Package delivery wins a teamfight, a bad one wastes your only window. Corki's mid-game spike is real, but he falls off harder than other mid laners and his auto-attack range feels short for an ADC. He occupies a middle ground between mage and marksman without excelling at either.

Rell (Support) has one of the slowest, clunkiest engage patterns of any support. Her mounted-to-dismounted form swap is telegraphed and easily interrupted. When Rell engages, she's committed — there's no backing out, and if the team doesn't follow up, she's a sitting duck in dismounted form with reduced movement speed. Her crowd control is strong on paper, but the delivery mechanism is so slow that coordinated teams react to it easily.

Ivern (Jungle) is the pacifist jungler — he doesn't kill camps, he befriends them. This unique mechanic makes his clear different from every other jungler, and his support-style kit (shields, bushes, Daisy) means he's essentially a second support from the jungle role. Ivern requires a team that can carry, because he cannot carry himself. In solo queue, where you can't guarantee your teammates will deal damage, playing a support jungler is a gamble that rarely pays off.

Skarner (Jungle) got a full rework but still hasn't found his footing. His ultimate — Impale, dragging a single enemy — is strong single-target lockdown, but the rest of his kit lacks the damage and mobility to be a real threat. Skarner's identity is "I ult one person and hope my team kills them." When it works, it's great. When the enemy has any form of cleanse, QSS, or displacement, his entire contribution evaporates.

Best Champions by Role

Here's a quick breakdown of the best League of Legends champions organized by role so you can find your next main.

Best Top Laners

S Ambessa

A K'Sante, Yone

B Darius, Gnar

C Garen, Teemo

Best Junglers

S Viego

A Lee Sin

B Vi, Graves

C Amumu

D Ivern, Skarner

Best Mid Laners

S Aurora

A Ahri, Yone

B Syndra

C Lux

D Ryze, Corki

Best ADC Champions

S Jinx

A Jhin

B Kai'Sa

C Ashe

Best Supports

S Thresh

A Lulu

B Nautilus

C Braum

D Rell

How We Ranked These Champions

Our champion ranking uses a weighted scoring system across six criteria:

  • Win rate & pick rate (25%) — Raw performance data from op.gg and u.gg. High win rate with high pick rate means the champion is genuinely strong, not just a one-trick anomaly.
  • Kit versatility & skill ceiling (20%) — Champions with more tools, outplay potential, and room for mastery score higher. Thresh's kit does more things than Nautilus's, which is why Thresh ranks higher despite similar win rates.
  • Meta relevance (20%) — How well the champion fits the current item meta, popular team compositions, and recent patch changes. A champion buffed two patches ago is more relevant than one untouched for six months.
  • Pro play presence (15%) — Champions picked and banned in professional play have proven effectiveness at the highest level. Pro play meta trickles down to ranked.
  • Solo queue carry potential (10%) — Can the champion take over games independently? Champions that require team coordination rank lower here than those that can 1v9.
  • Fun factor & champion design (10%) — Subjective, but it matters. Champions that are enjoyable to play get more games, more mastery, and more engagement. A tier list should recommend champions you'll actually want to queue up again on.

Frequently Asked Questions

Who is the best champion in League of Legends right now?

Ambessa, Viego, Aurora, Jinx, and Thresh are our S-tier picks for 2026. Among them, Viego is arguably the single best champion due to his teamfight-warping passive and ability to solo carry. However, the "best" champion depends on your role — Ambessa dominates top, Aurora dominates mid, and Jinx is the best ADC.

What are the best League of Legends champions for beginners?

Garen (Top), Amumu (Jungle), Lux (Mid), Ashe (ADC), and Lulu (Support) are the best beginner-friendly champions. They have straightforward kits, forgiving playstyles, and teach fundamental skills for their roles. Garen teaches trading and wave management, Amumu teaches jungle pathing and teamfight timing, and Ashe teaches positioning and kiting.

What champions are S-tier in ranked?

Our S-tier picks for ranked are Ambessa (Top), Viego (Jungle), Aurora (Mid), Jinx (ADC), and Thresh (Support). These champions have the highest combination of win rate, meta relevance, and carry potential across all ranks. Check op.gg or u.gg for the latest win rate data, as patch updates can shift these rankings.

How often do LoL champion rankings change?

League of Legends patches every two weeks, and each patch can shift champion power levels significantly. A single buff or nerf can move a champion up or down an entire tier. Major patches at the start of each season bring the biggest changes. We update this ranking periodically to reflect the current meta.

What role has the most impact in solo queue?

Jungle and mid lane have the most impact in solo queue because they influence the entire map. Junglers control objectives (Dragon, Baron) and gank all three lanes. Mid laners roam to side lanes and have the shortest path to every objective. If you want to climb, playing jungle or mid gives you the most agency over the game's outcome.

Think we ranked your main wrong? Use our interactive tier list above — make your own LoL champion tier list on TierBuddy, drag and drop every champion into your personal rankings, and see how the community compares. Check out our candy tier list and fast food tier list for more rankings, or browse all gaming tier lists.

Rankings reflect the current meta and are updated periodically. Champion strength varies by patch — check op.gg for the latest win rate data.

Your turn.

We made our picks. Now show us yours.

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