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Currency wars Affix tier list

Run killer
Heavy Footfall: After an enemy attacks an ally, delays the attacked ally's action by 8%.
Self-Defense: When an enemy is hit by an on-field target's attack, deal DMG equal to 120% of their ATK to the target who used the attack...
Time Assassin: During Combat Nodes, there's a chance to spawn Time Assassins, whose attack reduces the countdown by 7.
Run killer if Lygus/Ichor
Boss Enhancement: Boss enemies get enhanced, increasing their SPD by 60%, and Max HP by 30%.
Almost impossible
Third Plane Enhancement: Enemies in the Third Plane get enhanced, increasing their SPD by 60%, and Max HP by 30%.
Carried by Inertia: After enemy's first action, action advances by 100%.
Beyond Endurance: After being attacked 7 times, enemies' action advances by 100%.
Forces shielder or Castorice (Run ender if pollux)
Permanent Trauma: When the ally squad's HP decreases, reduces their Max HP by 20% of the HP loss, up to 60% of Max HP.
Debuff/DoT run ender (otherwise beatable)
Purity of Flesh and Mind: When enemy HP percentage first falls below 50%, dispels all debuffs and restores 10%...
Very difficult
Second Plane Enhancement: Enemies in the Second Plane get enhanced, increasing their SPD by 40%, and Max HP by 25%.
Showdown Impending: Boss Node countdown decreases by 30, but Encounter Node countdown increases by 20.
Enervation: Characters and their memosprites who are not wearing 3 pieces of equipment will deal 80% of their original DMG.
What did Seele do to you Hoyo
Get Out of Jail Free Card: When an enemy is under attack, if their HP percentage falls below 1%, their current HP will be set to 10%...
Double sustain or Mydei
Extra Strike: For each extra equipment slot on an ally member has when hit by an enemy attack, take an additional instance of True DMG equal to 8% of this attack's DMG.
Critical Conundrum: When an on-field ally is attacked, decreases their healing and Shield strength by 50%, lasting for 1 turn(s).
Blazing Vengeance: When a non-boss enemy is eliminated, increases damage dealt by other enemies on the field by 8% for 1 turn(s). This effect is stackable.
Magma Bombardment: When entering combat, the first on-field ally character has a greatly increased chance of being attacked. After the enemy's attack, the target will be inflicted with Burn status...
Very annoying
Satisfying Brawl: Combat Node countdown decreases by 30, but Boss Node countdown increases by 20.
Fight or Flight Response: When enemies' HP percentage drops below 50%, their action advances by 100%.
Energy Disappearance: After an enemy is attacked, reduces the attacker's Energy by 4 points. Energy will not be reduced if it is maxed.
Speed Alternation: At the start of combat, the two ally characters with the highest SPD Amplification lose 40% SPD Amplification, and the two with lowest gain 25% SPD Amplification
SP run killer otherwise gamble 15%
Rapid Cooling: At the end of an on-field ally's turn, for each Skill Point consumed this turn, there is a 15% fixed chance to become Frozen for 1 turn(s).
A little annoying but whatever
Backend Shutdown: When entering combat, all DMG dealt by off-field characters at the start of battle is reduced to 1. This effect is dispelled after 1 attack(s).
Follower Enhancement: Normal and Elite enemies get enhanced, increasing their SPD by 30%, and Max HP by 20%.
Synchronized Action: When the ally squad gains an effect that advances action, randomly causes an Elite/Boss enemy's action to advance by 20%.
Cryogenic Hibernation: When the ally squad receives a killing blow and is not knocked down, they will become Frozen for 2 turn(s).
Lost Luck: Ally squad's Lucky Strike Rate decreases by 25%.
It's A Trap: At the start of combat, on-field allies have a 40% base chance to enter the Imprisonment and Entanglement stat, delaying their action by 20%...
Long ramp up teams run killer otherwise ignore
Emergency Hemostasis: Enemy targets take DMG equal to 20% of their Max HP when entering combat and restore 15% of their Max HP after taking action, up to 3 times.
So happy i got this Affix
Frontend Shutdown: When entering combat, all DMG dealt by on-field characters at the start of battle is reduced to 1. This effect is dispelled after 1 attack(s).
First Plane Enhancement: Enemies in the First Plane get enhanced, increasing their SPD by 20%, and Max HP by 20%.
Lead by Example: The ally ranked first in the DMG output deals 75% of their original DMG, while other allies deal 110% of their original DMG.
Treasure to Trash: At the start of each plane, the first piece of advanced equipment synthesized has a 50% chance to become a Trash Bag.
Curbed lightning, physical, fire etc...(just change your main dps or team)
Created Feb 19, 2026
Navigating the treacherous currents of the Currency Wars requires a keen understanding of the affixes you'll encounter. This tier list ranks those game-changing modifiers, from the debilitating "Backend Shutdown" and "Frontend Shutdown" that cripple initial damage, to enemy buffs like "Third Plane Enhancement" and "Boss Enhancement" that demand strategic adaptation. Discover which affixes offer a "Get Out of Jail Free Card" for bosses, or which, like "Permanent Trauma," can snowball into a devastating HP drain. Whether it's the action manipulation of "Carried by Inertia" or the punishing "Extra Strike," knowing the power of each affix is crucial to emerging victorious from these challenging encounters.

(This description was AI-generated)

By TierBuddy Community

Run killer Tier

Run killer if Lygus/Ichor Tier

Almost impossible Tier

Forces shielder or Castorice (Run ender if pollux) Tier

Debuff/DoT run ender (otherwise beatable) Tier

Very difficult Tier

What did Seele do to you Hoyo Tier

Double sustain or Mydei Tier

Very annoying Tier

SP run killer otherwise gamble 15% Tier

A little annoying but whatever Tier

Long ramp up teams run killer otherwise ignore Tier

So happy i got this Affix Tier