B (lot of combo opportunities/potential scenarios)
Granite Blast
Divergent Fist
Rough Energy
Swift Kick
Garuda Rebound
Divine Pummel
Second Helping
Manji Kick
Crushing Blow
Root Swarm
C (decent for combos/overall handy)
Cursed Strikes
Severing Path
Takedown
Brute Force
Surging Thorns
Defense Response
Focus Strike
Bleedout
Twofold Kick
Second Wind
Outburst
Rabbit Escape
Elbow Drop
Ultra Spin
Extended Swings
Cleaving Whirlwind
Blood Edge
Projection Breaker
Cursory Impact
Boost On
Detach
D (very situational/barely work on their own)
Crushing Jaws
Severance Kick
Pressing Charges
Stabilize
Blunt Cut
Pebble Throw
BOOOOOO
Reserve Balls
Judgement's Reach
Created Jun 8, 2026
Rank every JJS character's base moves based off of how well they would perform on their own / how much of an impact they would cause in randomized movesets.