By Hammad Rizwan

S Tier

A Tier

B Tier

C Tier

D Tier

F Tier

Totally Situation/Ruling dependant Tier

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Lvl2 Spells

S
Blur
Suggestion Enchantment 1 Action 30 feet Concentration, up to 8 hours V, M
Invisibility Illusion 1 Action Touch Concentration, up to 1 hour V, S, M
Misty Step Conjuration 1 Bonus Action Self Instantaneous V
Darkness
Vortex Warp Conjuration 1 Action 90 feet Instantaneous V, S
Ray of Enfeeblement Necromancy 1 Action 60 feet Concentration, up to 1 minute V, S
A
Aganazzar's Scorcher
Mind Spike Divination 1 Action 60 feet Concentration, up to 1 hour S
Detect Thoughts
Enlarge/Reduce Transmutation 1 Action 30 feet Concentration, up to 1 minute V, S, M
Hold Person Enchantment 1 Action 60 feet Concentration, up to 1 minute V, S, M
Icingdeath's Frost (UA) Evocation 1 Action Self (15-foot cone) Instantaneous S, M
Kinetic Jaunt Transmutation 1 Bonus Action Self Concentration, up to 1 minute S
Locate Object Divination 1 Action Self Concentration, up to 10 minutes V, S, M
Mind Thrust (UA) Enchantment 1 Bonus Action 60 feet 1 round V, S
B
Dragon's Breath
Dust Devil
Gentle Repose Necromancy 1 Action R Touch 10 days V, S, M
snowliack snowballl storm
Tasha's Mind Whip Enchantment 1 Action 90 feet 1 round V
Levitate Transmutation 1 Action 60 feet Concentration, up to 10 minutes V, S, M
Darkvision
Scorching Ray Evocation 1 Action 120 feet Instantaneous V, S
Shadow Blade Illusion 1 Bonus Action Self Concentration, up to 1 minute V, S
C
Enhance Ability
Gust of Wind Evocation 1 Action Self (60-foot line) Concentration, up to 1 minute V, S, M
D
Crown of Madness
Fortune's Favor Divination D 1 Minute 60 feet 1 hour V, S, M
Spider Climb Transmutation 1 Action Touch Concentration, up to 1 hour V, S, M
Thought Shield (UA) Abjuration 1 Action Touch 8 hours V, S
Melf's Acid Arrow Evocation 1 Action 90 feet Instantaneous V, S, M
F
Flock of Familiars Conjuration 1 Minute Touch Concentration, up to 1 hour V, S
Jim's Glowing Coin Enchantment 1 Action 60 feet 1 minute S, M
Magic Weapon Transmutation 1 Bonus Action Touch Concentration, up to 1 hour V, S
Totally Situation/Ruling dependant
Air Bubble
Cloud of Daggers
AuguryBlindness/Deafness
Find Vehicle (UA) Conjuration T 10 Minutes 30 feet 8 hours V, S
Skywrite Transmutation 1 Action R Sight Concentration, up to 1 day V, S
Immovable Object Transmutation DG 1 Action Touch 1 hour V, S, M
Knock Transmutation 1 Action 60 feet Instantaneous V
See Invisibility Divination 1 Action Self 1 hour V, S, M
Alter Self
Created Jan 25, 2026
Ranking the arsenal of second-level spells available to spellcasters in D&D 5th Edition! From combat powerhouses like Scorching Ray and Shatter to utility favorites such as Misty Step and Invisibility, these spells represent a crucial power spike for adventurers. The selection includes crowd control classics like Hold Person and Web, defensive options like Mirror Image and Blur, and quirky choices like Jim's Glowing Coin and Flock of Familiars. Whether you're optimizing for raw damage, battlefield control, or creative problem-solving, level 2 spells offer incredible versatility. This ranking helps players and DMs evaluate which spells truly shine in practice versus those that sound better on paper, considering factors like action economy, concentration requirements, and real-world application at the table.

(This description was AI-generated)